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Resident Evil 4 VR Save Editor Release


DubiousNerd

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Please see the latest release of the OcuMods RE4VR Save Editor!

Huge thanks to @FoxtrotRE4 for their testing and data gathering. To our supporters, thank you.

If you found this editor useful please consider supporting the site with a membership.

Do you want ocumods to look at a new Oculus title?  Post a suggestion.

 

Features

  • Getting Started
    • Open your .sav file.
      • File Associations are working!
      • Double click your .sav and associate its extension with the "RE4VR Save Editor.exe" application.
    • Select the slot you wish to make edits on.
    • Edit your save then hit the Save button to commit and checksum the slot.
  • General
    • Slot Name
    • Number of Saves
    • Time (read-only)
    • Round
    • Number of Kills
    • Difficulty
    • Model *
    • Pesetas
    • Leon and Ashley Health Points
    • Costume Selection
    • Jacket Selection *
    • Teleport Library
    • Current Room
    • Player Coordinates
  • Inventory
    • Full Inventory Library with some of our favorite weapons.
    • Modded weapons
    • Weapon Attribute Editor
    • Foxy Load Out (See below)
  • Merchant
    • Unlock All Merchant Items
    • Max Tuneup, Modded Tuneup and Firing Speed tuneup.
  • NPC (Sandbox) **
    • List NPC Data
    • NPC Attribute editor
    • NPC Hexbox
  • NPC Table
    • Read only table of NPC data.
  • Tools
    • Import / Export Entire Slot
    • Import / Export NPC Data
    • Import / Export Inventory Data

Notes

* Denotes modifications that will very glitchy. To put it plainly, stuff may or may not load. Feel free to explore these options and discover what works. From our testing, we were able to revert the changes to their defaults and "fix" what was preventing loading.

** The entire NPC (Sandbox) is Pandora's box.  We will make it better someday but were hoping to crowd source some of this information. Feel free to explore new NPC's on your favorite chapters.

Download Link

You need an account to download this save editor.

RE4VR Save Editor.exe

 

 

 

 

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  • 3 months later...
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7 minutes ago, LightningB64 said:

Is the harpoon gun possible?

No. The harpoon gun doesnt have address. It's loaded with a line of code.

Treasures Is a bit complicated. I don't know all of the addresses and I would have replace something and I can't just add in something without replacing something.

I can make the Handcannon fire faster it's one of the few weapons that will allow a overflow to a high degree.

 

I will add the suppressor but I can only be attached to the regular Handgun. I will modify that too and increase it's firing speed to it's max which is 0.20

Edited by Foxtrotre4
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6 hours ago, NatxoCC said:

Hi man!

Thanks for this work!

Question, if I replace this file with mine I lost my progression?

You wont lose your Mercenary data. You will replace your maingame data with my own which is the save file. If you don't want to do that post here and tell me what you want.
 

 

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This is off topic but I have discovered if you fully upgrade the handgun and obtain the x5 crit chance it doesnt only apply to the handgun but also to the knife and leon's melee attacks. Try it out if you want to do some testing. I also tried dual wielding with a 1 damage typewriter and a maxed out tmp. Results are inconclusive but I am not noticing a increased headshot ratio.

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10 minutes ago, do2222 said:

Hello. I'd like to edit my savefile. I just want to modify the Matilda firepower to 30. The time rush Challenge is really hard to "five stars". I appreciated your help.

savegame00.sav 1.98 MB · 0 downloads

That is something that isnt possible. A couple issues are presented with your request.

I can only manipulate your campaign save data.

The Mercenaries data is not located in your save file it is saved onto the oculus and that data cannot be modified or edited as of yet.

The Matilda cannot be modified in that extent the only variable for that gun is the capacity

and the last thing is I can only manipulate weapons that are currently in your inventory this isnt a global change it's just for the specific slot of your save(s)

Edited by Foxtrotre4
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1 minute ago, do2222 said:

I see. No worries. Still I appreciated your help 🙂 .

If you have any requests for your campaign I will gladly do that for you. I would suggest that if you do have any wants or requests that you act quick because I have to leave for work in a hour and I don't want you waiting up to 10 hours for something that can take me 5-10 minutes lol

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2 minutes ago, Foxtrotre4 said:

If you have any requests for your campaign I will gladly do that for you. I would suggest that if you do have any wants or requests that you act quick because I have to leave for work in a hour and I don't want you waiting up to 10 hours for something that can take me 5-10 minutes lol

Thanks, but as of right now, there's nothing I can think of. I just unlocked the handcannon and I can't wait to try it out on campaign.

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Just now, do2222 said:

Thanks, but as of right now, there's nothing I can think of. I just unlocked the handcannon and I can't wait to try it out on campaign.

Oh it's a blast. Alright if anything comes to mind or you have any questions just let me know 🙂

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  • 1 month later...
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Yeah DoubiousNerd is still working on the editor slowly but surely. Tbh I don't think we need it because we have the Checksum Resigner and I made a guide on how to modify slots 1-5. Regardless of if its released or not I am always going to take save edit requests.

We are most likely not getting very much activity because of the merchant mod i publicly released. Atleast thats when our activity dropped lol

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  • DubiousNerd changed the title to Resident Evil 4 VR Save Editor Release

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